Round and round it goes, where it stops, nobody knows. Roulette is an easy game to learn. Originally invented by the French, it consists of a roulette wheel and ball and requires you to have the skills of Kreskin to predict what number the ball will hit. Lacking the powers of ESP, most people just pick their favorite number or place on the roulette table to bet on.
Goal: To have the roulette ball fall into a slot that favors your bet. Ignore the large lit sign alongside the wheel. It remembers the most recent numbers landed. But the fact of the matter is that the wheel has no memory of that last 10, 20 or even 100, so the information on the board is irrelevent.
Play: There are multiple ways to lay your money down. (1) Bet red or black. (2) Bet odd or even. (3) Bet on a specific number (0, 00, 1 through 36) (4) Bet on 2 or 4 numbers, by betting on adjacent lines or corners. (5) Bet on sections of 12 numbers (called “dozen†bets). (6) Bet on rows of 12 numbers (called “Column†bets).
Win: The ball will stop in a specific numbered slot on the roulette wheel. If it stops in the number 5 slot, it will pay to anyone who bet: red, odd, 5, a line or corner adjacent to the 5, the first dozen, or the 2nd column. Odds for each bet vary. Highest pay is would be to chips directly on the number 5. (Payout Table link http://www.roulette.sh/payout_table.html)
More info: A Roulette Thing to Try offers basic table layout and suggestions for play.
Book: Roulette: Playing to Win by Brett Morton is the most recent book out on this game. A lot of research went into his book and will provide insight into the game, its theories, and the possibility of winning.
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